States: Serpenland
States: Leonland.
States: Norttauron.
States: Hawkland.
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Each state (player) has assigned specific aims marked on the board with a ‘’target’’ These aim are carry out when at least one tank occupies a position in its objective, and partially when one opponent tank shares.
When starting the game the players put the same amount of token, following the indications from the map. In all squares there is an icon that responds the type of token (vessel, tank and airplane) and a number that indicates the amount of each one.
Each state is located in a ‘’x’’ way, like its corresponding targets as well.
The objectives of each players are shown with a ‘’target’’ on the board.
At the beginning of the turn, the player takes two cards from the deck, which later provides mobility to his whole army.
The player can strategically situate your tokens or attack a rival if he wishes.
Once movement on the board ends, the player must advance his production. Later on, he must move his airplanes, tanks and vessels manufactured to his corresponding factories. Finally, the player has to put two tokens into production.
For the end of his turn, if he has not played cards, he must discard one.
All tokens can move once per turn and are suitable for combat.
It flies over land or sea and moves up to three squares.
The airplane that starts the turn aloft, must land, otherwise it will crash because of fuel depletion.
It can land on a own airbase, on a captured airbase or on a vessel.
The tank only moves over land or as loading ship by sea.
It moves by a square.
It is the only token that determines accomplished goals or taken territories.
The ship can only advance up to two squares by wáter.
It has the capacity to carry up to two tokens: Tanks and/or Airplanes.
At the beginning of the turn, the player takes two cards
If the player did not played the card, at the end he/she has to throw off one.
The Airplane flies by earth or by sea, and goes on until three squares.
The Tank moves alone by earth by one square, or as a loading ship.
The Vessel can only moves on until two squares by water.
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The cards carry out a speculative function within the game. On each turn, the player picks up two cards and combining them can produce an extra or unexpected situation.
With them you can complement moves, attacks, defenses and operate strategically. There are many combinations, we will show some examples:
On this example, the player has a ‘’top’’ spy treason card, a ‘’body’’ stopped production card, and a ‘’locking’’ tank card.
When you combine the cards, the player decides if or not blocks the orange tanks production. To produce them again, the orange player is forced to unlock.
The orange player has a ‘’top’’ spy treason card and an annulled ‘’body’’ card (…) by the opponent spying.
When the player combine his cards, achieves unlock.
In this example, the orange player has the ‘’top’’ refueling airborne card and the ‘’locking’’ airplane card.
The airplane has to land on a airbase or any vessel up to 3 squares away, play this combination allows a refueling up to 3 squares more.
The damage of an enemy troop, occurs when surround a opponent war token (airplane, tank, or vessel) by three ways.
It can get damage any war token. Once damaged, the token gets out from the map and starts to produce on the production line.
A player can gain of opponent war tokens (airplanes, tanks, and vessels) as well as factories indicated on the map.
The captured rival token becomes as the attacker color.
The captured Factory puts the attacker flag.
First of all, the one that carries out all objectives wins.
But as the game itself is in a permanent state of strategy, battles and ingenuity, you can also win:
You can play to reach a limit of points. The one that reaches those limits wins.
Finally, there is an advanced option to play by time. It is a most demanding and intense, and the winner is the one who has must points at the end of a fixed time.
Surround by 3 sides an opponent token automatically it gets out from the map and starts to produce.
When you capture it by 4 sides, el yellow vessel will turns green.
The accumulated points shown at the top of the board.
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